Replace the catalog with five behavioral mechanics — vibe, momentum, reward state, provider affinity and smart grid — composed into one surface that answers 'what do I want right now?' in a single tap.
The default casino lobby is an alphabetised wall of 162 games. GenZ players don't browse catalogs — they tap intent. The lobby had to read mood, momentum and moment, not just list titles.
The lobby reads what the player is in the mood for, not what the operator wants to promote.
Reward state, streak and last-played collapse three menus into one tile.
Every surface resolves to a game launch — no dead-end category pages.
Mobile-first prototype — best experienced at phone width. This is a working prototype, not a static mock.
A lobby that reads intent, not inventory.
Try it above — every tap is live.